Panel for Treatment: A Plan for Rain

7:00pm on Thursday, June 7, 2018, RSVP.

Paul Grogan will participate in a panel discussion at Nicholas O’Brien’s exhibition Treatment: A Plan for Rain at the Knockdown Center in Maspeth, NY. From the event page:

Topics to be discussed include biodiversity, urban planning, and maintenance, and participants will aim to unpack and sort through the interweaving disciplines that influence and affect the strategies and implementation of green infrastructure in the city and beyond.

2018 Doctoral Research Symposium

Members of the CoDe Lab participated in the Doctoral Research Symposium at Stevens Institute of Technology from May 21-22, 2018. Pictured outside the Stevens Gatehouse, left-to-right below: Abbas (Ehsan) Ehsanfar, Henry Lee, Stephanie Chiesi, Paul Grogan, Brian Gardner, Ambrosio Valencia-Romero.

Presentation titles:

  1. Brian Gardner: “Evaluation of Robustness of Space Exploration Logistics Network Subject to Uncertainty”
  2. Abbas Ehsanfar: “Mechanism Design in Federated Networks”
  3. Ambrosio Valencia-Romero: “Toward a Model-based Experimental Approach to Assessing Collective Engineering Systems Design Processes”
  4. Stephanie Chiesi: “Transformation to Digital Engineering: Exploring the Systems Engineering Challenges in Aerospace and Defense”

Published in Systems Engineering

A new article appears in Systems Engineering Early View today as a contribution to a special issue from the CESUN 2016 symposium:

Gaming Methods in Engineering Systems Research

Paul T. Grogan and Sebastiaan A. Meijer

Abstract: Recent interest in applications of games and gaming methods has stimulated discussion of their use in engineering systems research. Simulation games or gaming simulations are interactive environments which simultaneously model a technical system through simulation and a social system with role-play participants. Their boundary-spanning nature aligns with challenges in engineering systems to consider both technical and social factors in design. This paper outlines a class of gaming methods for research in engineering systems. Key contributions synthesize diverse bodies of literature to classify gaming applications as generating generalizable and contextual knowledge to benefit participants and principals, identify intellectual foundations in related social sciences, and describe the dual purpose of games as a research method for analytical or design science objectives. Conclusions highlight opportunities and challenges for gaming research methods to accommodate social science research in design-centric activities.

 

Grogan Receives Roos Prize

Yesterday Dr. Grogan accepted the 2014 Daniel and Eva Roos Engineering Systems Dissertation Prize at a ceremony hosted at the Institute for Data, Systems, and Society (IDSS) at Massachusetts Institute of Technology. The award recognizes contributions of original and generalizable scholarship in his dissertation titled “Interoperable Simulation Gaming for Strategic Infrastructure Systems Design.”

Rebecca Saari, Paul Grogan, Daniel Roos, Eva Roos, Daniel Livengood, Vivek Sakhrani (courtesy Beth Milnes)

Dr. Grogan joined peers Dr. Daniel Livengood (2012), Prof. Rebecca Saari (2015), and Dr. Vivek Sakhrani (2016). Other awardees unable to attend include Dr. Nidhi Santen (2013) and Dr. Amanda Giang (2017).

An electronic copy of Dr. Grogan’s dissertation is available via DSpace.

Doctoral Student Position Available

The Collective Design Lab has a research assistantship (RA) available for a doctoral student in Systems or Software Engineering to start in January 2018. Candidates should have excellent skills in abstraction and modeling and interest in topics of model-centric engineering, machine learning, and space systems.

Please contact Dr. Grogan with requests for additional information.